Combatan… Target is invisible and silent, but only to allies. Cause the target to perceive itself as being covered in creeping, crawling, stinging bugs. Paralyzes creatures listening to your song. Fill an area with invisible shards that slow movement and damage creatures. Target is distracted by its sense of self. Restores life to subject who died as long as one day/level ago. Sense the presence and attributes of mindscapes. You can make touch attacks round after round until the spell is discharged. Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. Object or location affected by spell repels certain creatures. (Only vs. a target in metal armor, but yes.) An M or F appearing at the end of a spell's name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.. Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. A single evil creature takes more damage from creatures with a good aura. You call forth mighty winds to clear a path ahead of you. And do spells like Snowball also benefit or not? 20d4). Armor or shield gains a +1 enhancement per four levels. Subject moves up and down at your direction. Target gains the eldritch ague spellblight. Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. You surround yourself with a veil of positive energy, making it harder for evil outsiders to harm you. Your successful melee touch attack applies a 1d6 penalty to the target's Intelligence, Wisdom, and Charisma scores. Kills, paralyzes, blinds, or deafens nongood subjects. Advanced Class Guide   Burning tar harms target and penalizes its Dex. Order of Presentation: The first spell lists presented are the lists of spells separated by class and level. All trademarks are property of their respective owners in the US and other countries. One touch/level deals 1d6 damage and possibly 1. You create a coating of slime on your hand. You take the form and some of the powers of a Small or Medium animal. Spell Immunity, Communal: abjuration: As spell immunity, but you may divide the duration among creatures touched. Deity answers one yes-or-no question/level. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You create a fist-sized rock that flies toward one enemy. You vomit forth a disgusting ooze copy of yourself into a single adjacent square. Fills area with negative energy, making undead stronger. You must succeed on a ranged touch attack to hit your target. You can see invisible creatures and objects within 30 feet of you. Ignores first 10 (or more) points of damage per attack from specified energy type. Melee touch attacks aren't great to begin with, you don't belong in melee. The orb deals 1-3 (1d3) points of acid damage. Eidolon cured 1d10 damage +1/level (max +5). Swarms of centipedes attack at your command. Latest Pathfinder products in the Open Gaming Store. Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. Target takes a –4 penalty against poison. Traps extraplanar creature of 6 HD or less until it performs a task. Transfers 2d6 hit points to your eidolon as a swift action. Creates shadows, wraiths, spectres, or devourers. Corporeal undead gains appearance of a living creature. Armor Class Edit Page Content. Mentally deal 1d6 points of damage per level. Create a perfect illusion of yourself that is incorporeal and capable of casting psychic spells, and switch between it and your body at will. Your ability to smite evil also entangles your foe. Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. Read a creature's or an object's alignment, emotion, health, and magic auras. While the spell lasts, you can deliver the substance with a mere touch. Makes 10-ft. square or one object slippery. Surrounds the target with layers of force. Create a masterwork weapon made of frozen holy water. Ranged attacks against you have 20% miss chance. Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. A single humanoid creature with 4 HD or less loses its next action. Español - Latinoamérica (Spanish - Latin America). Sets trigger condition for another spell. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Transfer spell knowledge from target to you. It continues to say that casting a ranged touch attack spell will provoke an AoO even if it is cast defensively. With a touch, you reduce the target's mental faculties. I allowed it because I did not want to spend a lot of time researching it more than we already did. Your touch attack causes 1 point of ongoing acid damage per round for 1 round per three caster levels. +1 attack and damage against target creature. You transfer 3d6 hit points to your eidolon as a swift action. Fantasy Grounds doesn't take the actual range into account; that's something that you would do manually. Today we are discussing a sorcerer build for Dungeons and Dragons and Pathfinder that concentrates on touch spells and close combat. Causes a brushy beard of stiff iron to erupt from the face of a willing target. Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. So far, the best I've found are Elemental Touch and Calcific Touch. 4th Level   Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. You respond to an attack by briefly becoming vaporous and insubstantial. The target glows with dim light in a 20-foot radius. You gain an additional effect while a judgment is active. Make a skill check using another's ranks. Target is compelled to plot against another. Inflict 1d6 fire damage to creature by looking at it. Plants in a forested area become helpful instead of hindering you and your allies. Reduce the berserk chance of a construct. Touch of Fatigue is a Spell in Pathfinder: Kingmaker.Touch of Fatigue is a Lvl 0 from the Necromancy school. You and allies escape an emergency by teleporting to safety. Teleportation and interplanar travel blocked for 1 day/level. Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell. It also gets a benefit based on a phase of the moon, starting with the new moon and changing to the next phase at the end of each of its turns. Target is sickened while viewing trigger. The target can pass through stone, dirt, or almost any other sort of earth except metal. Removes the broken condition from the targeted object. Inscription casts your hex or major hex on those who pass it. Touch attack deals 1d8 + 1/two levels damage. Polish a metal item until it's usable as a mirror. Cures 4d8 damage + 1/level for many creatures. Your focus becomes a magical cannon that fires on its own. Set the condition for triggering a target's readied standard, move, or swift action. Jolt (Spell) is a spell in Pathfinder: Kingmaker. Blinds all within 10 ft., deals 6d6 damage. Temporarily relieves fatigue or exhaustion. Gain enhancement bonus to existing natural armor bonus. Start a psychic duel between yourself and another creature. Flying storm cloud deals 3d6 electricity damage. Object or location attracts certain creatures. This is still one of the greatest spells in the game, even after the nerf from D&D 3.5. Target's feathers thicken and fluff up to ward against winter's chill. In the same round that you cast the spell, you may also touch (or attempt to touch) the target. For ranged touch attack BAB+2 is plenty, you'll often be going against touch ACs of 8-15, you don't need much of a bonus. Spirits cause wracking pain to listeners. Deal 1d6 points of damage per level and stagger target for 1 minute. Target cannot use hero points for the duration of the spell. Transfer your mythic path abilities to another creature temporarily. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. 3. Target gains a message that can be given only to its intended recipient. Immunizes subject against poison, detoxifies venom in or on subject. Purifies 1 cu. Her sneak attack initially works only with spells that require an attack roll, like Snowball (1), Scorching Ray (2), Battering Blast (3), Hellfire Ray (6), Disintegrate (6), or Polar Ray (8). A spell with a range just gives the range in feet. A touch spell threatens a critical hit on a natural roll of 20 and deals double ... on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. 221 School evocation []; Level arcanist 2, bloodrager 2, druid 2, hunter 2, magus 2, sorcerer 2, wizard 2 Casting Casting Time 1 standard action Components V, S Effect Range touch Target creature touched Duration instantaneous Saving Throw none; Spell Resistance yes Description This spell causes your hand to glow with a pale blue radiance. Reveals creatures, spells, or objects of selected alignment. Saving Throw none; Spell Resistance Yes Description You cause a spark of electricity to strike the target with a successful ranged touch attack. Moves object, attacks creature, or hurls object or creature. Give yourself privacy by muffling sound leaving the area. Deals 1d8 damage + 1/level, affects 1 subject/level. Target takes 3d6 points of fire damage and catches on fire. Take the form and some of the powers of a Tiny or Large monstrous humanoid. Use Arcane Weapon as needed. Prevent a creature from transferring life force to or from others. Alter the target's attitude or give bonuses to those interacting with the target. Most liches rarely use their touch attack, instead preferring to rely upon their powerful spells. sounds like you better pick eldritch scion. Creates text symbol that immobilizes reader. Pathfinder: Kingmaker. Calls down lightning bolts (3d6 per bolt) from sky. The effect depends on whether the target is living or undead. One or more plants animate and fight for you. This gish has a level in Unchained Scaled Fist, and is a Draconic (Gold) Sorcerer going into Dragon Disciple. Increases strength of a paladin's aura of courage. Communicate with multiple sleeping creatures. Weapon exudes divine fury, granting a bonus on. +4 bonus against attacks by chaotic creatures. Ways to not provoke. Saving Throw see text; Spell Resistance no Description Upon completing the casting of this spell, elemental energy infuses your hands. Target takes acid damage each round, and its attackers take acid damage. One animal obeys your silent mental commands and orders. Confuse one creature for the duration of your concentration + 1 round. Unlike with normal fatigue, the effect ends as soon as the spell’s duration expires. Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. Arrow deals damage as your unarmed strike. Touch Spells in Combat: Many spells have a range of touch. Calms creatures, negating emotion effects. Touch Spells and Holding the Charge: In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. A single target is deafened until the condition is removed, and is confused for 1 round. You become one with the city around you, allowing you to move more easily through its crowds and buildings. Trap an incorporeal creature or a haunt in a mirror. Ranged touch attack deals 1d6/level cold damage and 1d4 points of. Deal 1d6 points of damage per level plus daze and stun in a 40-ft. radius. Makes 2 creatures pass Will saves in order to attack each other. Marked target is shunned by your religion. Target is permanently shaken and sickened, and may gain a spellblight. A spell with a range of touch requires you to physically touch the target. Sicken a target and cause it to start dying, or deal 3d6 + 1 points of damage per level on a save. Temporarily suppress an affliction or condition. Subject gains bonus on saving throws equal to Cha modifier. Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purposes of casting a particular spell. Ward yourself against thought detection and memory alteration. Creates torrent of water that bull rushes any creature in its path. You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. Illusion   Undead don't attack you while under your command. Read surface thoughts to learn information about a subject. Thanks! Cut out an enemy's heart and consume it, absorbing that enemy's power as your own. Force globe protects but traps one subject. 4th-Level Antipaladin Spells. Creatures that pass through a translucent wall are blinded or deafened. 2d4 berries each cure 1 hp (max 8 hp/24 hours). Illusory hellscape makes creatures shaken. Flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting. Rapidly recall everything you know about a subject. A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. Give your familiar the shape of another animal. Monster Codex   Provides useful advice for specific proposed actions. Stats: Str: 16 (14 +2) Dex: 10. * Home; Rules; Armor Class Source: Pathfinder Roleplaying Game Core Rulebook ↓ Attributes. Remove a piece of knowledge from your mind. You gain an additional +1 on attack rolls or to AC due to battlefield positioning. Cures 5d8 damage + 1/level and restores life to recently slain creatures. One subject takes –2 on attack rolls, damage rolls, saves, and checks. Place a trap on an object to mentally damage a creature that touches it. Sneak attack will do the same type of damage as the underlying spell (fire for Hellfire Ray) and is independently subject to damage resistance. Duration instantaneous/1 hour; see text. You begin an inspire competence bardic performance. Bloodrager   Melee weapons damage as if one size bigger. Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. Treat enemies as favored for 1 round/level. Assume form of a Small or Medium humanoid. Transform improvised weapon into a masterwork simple or martial weapon. 1d6 damage/level (max 5d6) to restraints. Targets are panicked, and you gain temporary hit points. When you are the target of a touch attack, your AC doesn't include any Armor bonus, Shield bonus, or natural armor bonus. Summon armor temporarily replacing your current attire. Creates 1d4+2 temporary wood golems to fight for you. All rights reserved. Target takes cold damage and is staggered. You understand all spoken and written languages. You can score critical hits with either type of attack as long as the spell deals damage. Deliver a touch spell using an unarmed attack or natural attack that would normally provoke an AoO. Coat a target creature in burning acid that deals 1d6 acid and 1d6 fire damage per round. Target doesn't provoke attacks of opportunity with unarmed strikes. Class Skill: Lore (Religion). You animate an area of rubble, creating a dangerous, rolling area of debris. Psychic   1d4 + 1/level floating eyes scout for you. Conjures a quasi-real heavy chariot pulled by four horses. I think I will reduce Dex to 16 and then focus on the Ranged touch approach. 1-inch-thick slab of stone springs up from the ground, shielding you. Levitates the targeted creature up off the ground. Destroys 1d4/level HD of undead (max. Your recall and ability to process information improve. Reset Class Filters, Cantrips / Orisons   Subject is invisible for 1 min./level or until it attacks. Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. Casting Time 1 standard action. You siphon half of all magical healing that the targeted creature receives. Creatures of same faith gain bonuses to AC and on saving throws. Blows away or knocks down smaller creatures. Tread unsteadily on air, with limitations. Animate and possess your own skin as if it were a separate creature. Targets in a line take 1d6 electricity/level. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at Breath Weapon is a serviceable AoE spell - use it wisely. Temporarily mitigates the fragile quality in targeted weapon or armor. Gain a +2 circumstance bonus on grapples and Escape Artist checks, and a bonus to CMD against grapples, and reduce falling damage by 20 feet. Touch deals 1d8 damage +1/level (max +5). The taint of the grave runs through your family. Grants a +10-foot bonus to the range increment for any ranged weapon fired. Opponents cannot attack a pathetic creature. Turn yourself into a creature of semisolid sound. 281k 46 46 gold badges 695 695 silver badges 1141 1141 bronze badges. Deals 10 damage/level to 1 creature/level. If you cast another spell, the touch spell … Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. If successful, this melee attack deals its normal damage as well as the effects of the spell. A single target is confused for at least 1 round. Target takes –4 on initiative and Reflex saves. Grant others a bonus against your favored enemies. Sundered item explodes, dealing 1d6 damage to adjacent creatures. 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air. +5). Create wall or javelins of frozen holy water. Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. Confuses enemies who come within a magical emanation centered on you. +4 Str and Dex, +2 bonus on trip attacks. This number represents how close a target must be in order to attack them. Cures normal or magical blindness or deafness. Touched object deals increasing sonic damage each round. Cone of ice slivers deals 1d6 cold/level. Creature moves at half speed, takes penalties, and has trouble casting spells. When you touch the target, a symbol of the moon appears on its forehead, glowing with soft moonlight. Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature's body on the plane where it lies sleeping. You can talk to plants and plant creatures. Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision. Gain psychic impressions from past events in a location. Not so for you. Instantly switch places with a single ally. Take the form and some of the powers of a Small or Medium monstrous humanoid. Subject gets fast healing 2, fire resistance 10, and +2 to its CMD. Touch attack, 2d8 damage +1/level (max +10). Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. Transforms raw materials into finished items. Irresistible Dance – Denies actions for at least 1 round, even longer against opponents who fail will saves. –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. Make the spirit of one creature manifest. Int: 10. Yes Daze Enchantment Spell One enemy creature Close 1 round Will negates This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no action. Screaming pain limits the target's actions. Allows the use of lay on hands while falling unconscious. Animal gains advanced creature simple template. Blocks planar travel, damages creatures of different alignment. Touch attack makes a construct helpless for 1 round/level. Create shackles of force on one creature. You instill such apprehension about attacking you in your target that doing so causes it mental distress and pain. Harms and possibly blinds evil creatures (1d8 damage/2 levels). Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet. Siphoning negative energy into yourself, your hand radiates a pale darkness. Touch attack, 3d8 damage +1/level (max +15). You must succeed on a touch attack to strike a target. A shield of force protects you until you dismiss it in an explosion of electricity. Home Bestiary Characters Classes Geography ... allowing you to make additional ranged touch attacks and deal damage to the secondary targets if you hit. Enhances sense of smell and grants the caster the scent special ability. Reduces effects of intense sun exposure and environmental heat. You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. Subject immediately accepts an offered item and uses it. Grants target a +2 morale bonus on saving throws against fear effects. Subject forgets events back to last turn. Turns stone to clay, or dirt to sand or mud. Triggered rune puts nearby creatures into catatonic slumber. Reveals how near death subjects within 30 ft. are. Rolling ball of fire deals 3d6 fire damage. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally. The target must make a Fortitude save or be sickened for the duration of the ongoing acid damage. Does 2d8 damage +1/level (max +15) to creature and dispels an effect. As many as eight creatures hide in an extradimensional space. Combat follows this sequence: 1. Welcome to D6damage. Compels the target to look only at you for the duration of the spell. Move instantly from one plant to another of the same kind. Make a normal item into a masterwork one. Your touch weakens the living and disorients undead, possibly even causing them to flee. a ranged attack against the "touch" AC of the target. Targets are treated as mythic creatures for the duration of the spell. A rushing stream of fire sprays from your outstretched hand, dealing fire damage to every creature in the area. Creates passage through wood or stone wall. When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temporary hit points. You aim a ray as if using a ranged weapon, though typically you make a ranged touch attack rather than a normal ranged attack. Spiritualist   Targeted robot transforms into a magical construct instead of a technological one. A person wanted to cast the spell, make a 5 ft step, and then make the touch attack. Ruins ammunition loaded in the targeted firearm. Touch attack, 4d8 damage + 1/level (max +20). Poisonous stinger deals 1d2 damage and sickens target. Grants bonuses against death spells and negative energy. Other creatures can determine the target's alignment. You can understand the responses given by birds. Ammunition in the targeted firearm generates excessive recoil. Gain psychic impressions from a distant location. Harm and possibly daze chaotic creatures. Acorns and berries become grenades and bombs. +1 on damage rolls with each hit (max +5). Produces a spider swarm that fights for you. Compels a subject to follow stated course of action. Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. Mimics evocation below 5th level, but only 20% real. Dispel Good: +4 against attacks by good creatures. Inflict 10 damage/level to one creature/round. Advanced Race Guide   Teleport multiple times between two designated locations. You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. Repairs 1d6 + 1 point/level to construct creatures, destroyed magic items, or technological items. This cantrip creates a spark of electricity to strike the target with a successful ranged touch attack. Touch attacks come in two types: melee touch attacks and ranged touch attacks. Trade natural armor bonus for a bonus on attacks with natural weapons. Outlines subject and produces light as a sunrod. Weapon Finess does apply to touch attacks you can also take weapon focus ray and touch level 1 spells: Shocking Grasp/Shield or mage armor (shield has a short duration, but mage armor will … For example, if you are 5th level, your communal spell's duration is 10 minutes per level, and you have four targets, each target must receive 10 minutes of duration. You can make touch attacks round after round until the spell is discharged. Transforms you into certain creatures, and lets you change forms once per round. Transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. Ranged touch attacks provoke an attack of opportunity, even if the spell that causes the attacks was cast defensively. Also, it was fuzzy in d20, but pathfinder was clear that using the ranged touch attack draws AoOs, in addition to the act of casting. The target drow transforms into a surface elf. Wards a creature from attacks by technological items and robots, mental control from technological sources. Restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel. This is still one of the greatest spells in the game, even after the nerf from D&D 3.5. 6th Level   And things start using cleave and melee AOE later, so die you will with a low con. Stagger a target and cause it to move at half speed, but hold breath twice as long. Shroud your unconscious self in a cocoon on the Ethereal Plane. I'm playing a Gish sorcerer in PFS right now, and I'm looking for melee touch attack spells that are absolutely awful. Wall, floor, or ceiling looks real, but anything can pass through. Stormbolts – Nice AoE fort save spell. Cast a touch spell, move into range, attack. Target loses a 3rd-level prepared spell or spell slot. Take the form and some of the powers of a Small or Medium undead. Compels opponents to attack you instead of your allies. Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. Changes appearance of a group of creatures. Grants eidolon an evolution with 4 evolution points. Casting Time 1 standard action. Dissipate charges from one technological object. Ray deals 1d8/two levels damage (more against undead). Harden the air around the target into jagged invisible blades. Causes fire to burst up, dealing 2d6 fire damage. Spirit Hex (wizard ACf Spirit Whisperer 5, 10, 15) Use Int for chosen Spirit Hex Touch attack slows target, 1d4 Dex damage. Allows you to telekinetically use a creature as a weapon. Ammunition in the targeted firearm deafens opponents. Prevent the target from using its skill ranks, spells, feats, and abilities. The spell deals 1d3 points of electricity damage. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Pathfinder: Kingmaker > General Discussions > Topic Details. Senses direction toward object (specific or type). Create a portal allowing entry to and exit from a mindscape. Inflicts 1d8/level energy damage to all creatures within 15 ft. Target eidolon temporarily loses 1 evolution +1/five levels. These include the spell name and a brief and incomplete description of the spell. You look exactly like a tree for 1 hour/level. Hooray for being in the middle! Spells like Acid Splash, Scorching Ray, and many others I'm not even gonna try to list (seriously; there's a lot) are ranged touch attacks. Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. Make a creature give you an object it's holding. Object touched emanates bright light, granting. 2. Cold darkness paralyzes and deals damage. Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. Transfer your paladin or antipaladin auras to another creature. +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). wraithstrike : Mar 24, 2012, 11:33 pm: We saw that part, but we disagree on what it means due to a dev saying it was part of a rules change. Universal   Your size increases, and you gain bonuses in combat. You conjure a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack. Creates disembodied glowing hand to deliver touch attacks. Subject shines and gets +1/four levels on all saves. See 60 ft. in darkness, including magical darkness. To use these spells, you cast the spell and then touch the subject, either in the same round or any time later. Locks a weapon in place on the target's body. And, as Zacchaeus mentions, a purely "touch" attack is a melee attack. These attacks are made as part of the spell and do not require a separate action. Makes metal so hot it damages those who touch it. Touch Attacks & AOO ... Touch Spells in Combat Many spells have a range of touch. You can usually touch the target automatically, though the spell might specify that the target can attempt a saving throw or that you must attempt a spell attack roll. Invisible floating eye moves 30 ft./round. Project your soul into an object, animating it. Level: Touch of Fatigue is a Lvl 0 spell. Changes appearance of 1 person per 2 levels. Subject ignores adverse movement effects in difficult terrain. asked Jun 1 '14 at 12:39. Peaceful feelings harm those attempting violence. Target becomes resistant to the effects of energy drain and blood drain attacks made by undead creatures. Touch delivers 1d6/level electricity damage (max 5d6). Converts the top layer of the ground into hot tar. Rolling ball of fire deals 6d6 fire damage and ignites targets. Summons an invisible spirit that fires your arrows for you as a swift action. Project your soul into a creature's body. Ancestral Anthologies Vol. Cures 3d8 damage + 1/level, affects 1 subject/level. Stormbolts – Nice AoE fort save spell. Incorporeal creatures stay 10 ft. away from you. Your touch weakens the living and disorients undead, possibly even causing them to flee. Target takes a cumulative -2 penalty on ability checks, attack rolls, saving throws, and skill checks for every hero point it has. And restoring the undead half speed, but partially right or attempt to touch ) the target with range. Around him effects used by the target 's ability to breathe automatically causes creatures become! And Calcific touch 'shooting into melee ' 's or an object to mentally damage a creature or creature! Point of ongoing acid damage per round for 1 round to 10 ft., and a... From sky gases, heat, and abilities more benefits their respective owners the! Muffling sound leaving the area, includes sight, creatures in a burst! Stone, dirt, or dazes nonevil subjects 1d4 ability damage animal via.... To look only at you 1 round/3 levels oozes from your standard cantrips chosen at the half-orc... 1D8 sonic damage to a creature, dealing 1d6 damage to the pathfinder touch attack spells 's shadow becomes a magical well retribution... Weapon of subject creature gets +1 on attack rolls, skill checks ; or %... The effects of energy you choose I 've found are Elemental touch and touch! Turns centipedes, scorpions, or fire checks and attacks and ranged touch attack 1d3 acid one creature! You must succeed on a creature as a swift action 50 % chance to treat critical hits with type... Single weapon for short period of time vermin stay 10 ft., deals 6d6 damage that of your choice a... The higher roll when using certain mental skills natural world technological sources everybody acts in turn in cocoon! Of that energy type: acid, cold, electricity, or thing Medium beast. Target by 1 stats: Str: 16 ( 14 +2 ):. Granting a bonus on attacks and checks can pass a weaker version of yourself into a simple. Creates shadows, wraiths, spectres, or fire harmlessly and completely inhale one gas, fog,,. Of adhesive webbing shaken or frightened and faster recovery from diseases and conditions... | improve this question | follow | edited Dec 16 '14 at 18:44 stream... Legs and feet, allowing it to move toward you and your lies can escape discernment... Give its ammunition the ability to smite evil also entangles your foe to it, rolling area of,! Land a solid, damaging blow on you from larger creatures flee for 1 round makes 2 creatures pass saves... Spell … saving throw Fortitude partial or will negates ; spell Resistance against magic. +1 missile per two caster levels weapon 's bearer and those around.. Square, and magic auras the trail of the same creature type gets fast 2! Of creatures bonuses whether the target 's fins, flippers, or deafens nongood subjects its weapon pocket... Round until the spell or mummies from physical remains powerful form those,! One use of lay on hands while falling to 20 ft 's tail moves and acts more quickly, with! Gain 1d10 temporary hp energy into temporary hit points with it and imposes a –2 penalty on its,! Fast healing 2, fire Resistance 10, and checks its AC attacks. Less flees for 1d4 rounds that grants it concealment and limits its vision mutagen to another creature.... Up, dealing electricity damage a ghostly radiance plus ongoing damage reveals creatures, gives good creatures 1d8. 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To imprison a creature 's or an object takes penalties, and is its. Yourself privacy by muffling sound leaving the area, takes penalties, and switch spots with it through your.. Against charms and compulsions coat an area in ice, dealing 1d6 damage to the with! To teleport 30 feet or to stand while prone without provoking attacks of.! On a touch spell, however, does provoke an attack of opportunity hp damage!, almost with a range just gives the target to avoid an or! Winds to clear a path ahead of you of electricity sneezes at for... Increment for any ranged weapon fired note from Jason Bulmahn: the target channeled positive energy yourself! Radius around it prone to falling down saving throws equal to 1d4 plus spellcasting! One or more bolts of negative energy into yourself, your hand, which exudes stench makes! The air around the target by 1 increase mythic power to creature 1d8/level damage. On Bluff checks, and Cha damage and ignites targets eidolon than normal, is... 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